Alephone (neko mips4)
From Nekoware
| neko_alephone | |
| Packaged by: | Joerg Behrens |
|---|---|
| Internal Version: | 1 |
| Download: | neko_alephone-cvs.tardist |
| Current release: | 3D / March 11 2005 |
| Use: | Unknown |
| Licence: | Unknown |
| Website: | source.bungie.org/ |
Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software. It supports, but doesn't require, OpenGL for rendering. Aleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.
This package contains at least three scenario files called "M1A1", "Marathon2" and "Infinity". For the two later onces exits enchanced texture packs which are used when used the opengl renderer.
For more information visit http://source.bungie.org/ .
Contents |
[edit] Installing the package
Download and install the neko_alephone-3D (version 1) tardist package from the Nekoware repository.
Installation of the precompiled binary package can be achieved using either Software Manager or inst: In the case of inst, all that's required is the command:
~ $ inst -f /path/to/neko_alephone-cvs.tardist install all keep *.opt.src go quit
You will need "root" privileges to install the software.
A list of all files is installed by this package is available.
[edit] Package Dependencies
The following additional packages are required to run this software correctly:
[edit] Package Incompatibilities
The following packages are marked as incompatible.
- No incompatibilities.
[edit] Package Layout
Default indicates whether the subsystem will be installed if "install standard" (or similar) is used. Order is used if any given subsystem must be installed before others.
| Name | Size [Kbytes] | Default | Order | Description |
|---|---|---|---|---|
| neko_alephone.sw.eoe | 3,623 | Yes | 9999 | execution only env |
| neko_alephone.opt.relnotes | 2 | No | 9999 | release notes |
| neko_alephone.opt.src | 19,229 | No | 9999 | original source code |
| neko_alephone.opt.dist | 62 | No | 9999 | distribution files |
| neko_alephone.opt.patches | 7 | No | 9999 | source code patches |
| neko_alephone.scenarios.m1a1 | 69,763 | Yes | 9999 | alephone scenario m1a1 datafile |
| neko_alephone.scenarios.marathon2 | 60,762 | Yes | 9999 | alephone scenario marathon2 datafile |
| neko_alephone.scenarios.infinity | 72,968 | Yes | 9999 | alpehone scenario inifity datafile |
[edit] Compiling
As for the majority of Nekoware packages, the 7.4.x release of SGI's MIPSpro Compiler suite has been used to build this package.
[edit] Environment
export CC=cc export CFLAGS='-Ofast -IPA -mips4 -I/usr/nekoware/include -OPT:Olimit=0:roundoff=3 -TARG:platform=IP28:proc=r10000' export CXXFLAGS=$CFLAGS export CPPFLAGS='-I/usr/nekoware/include' export CXX=CC export F77=f77 export CFLAGS='-O3' export LDFLAGS='-L/usr/nekoware/lib -rpath /usr/nekoware/lib:/usr/lib32' export PKG_CONFIG=/usr/nekoware/bin/pkg-config export PKG_CONFIG_PATH='/usr/nekoware/lib/pkgconfig' export PKG_CONFIG_LIBDIR='/usr/nekoware/lib' export LD_LIBRARY_PATH='/usr/nekoware/lib' export LD_LIBRARYN32_PATH='/usr/nekoware/lib' export LD_LIBRARY64_PATH='/usr/nekoware/lib64' export GNOME2_DIR='/usr/nekoware' export GNUMAKE='/usr/nekoware/bin/make' export PATH=/usr/nekoware/bin:$PATH
[edit] Patches
You may need to apply the following patches: alephone-cvs_irix.patch
[edit] Configure
./autogen.sh ./configure --enable-opengl --with-sdl-prefix=/usr/nekoware --prefix=/usr/nekoware gmake && gmake install
[edit] Release Notes
Click on the "show" link to expand the contents of the package's 'relnotes' file.
| The original "relnotes" File. |
|---|
PACKAGE NAME: neko_alephone SOURCE/VERSION: alephone-cvs DESCRIPTION: Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software. It supports, but doesn't require, OpenGL for rendering. Aleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable. This package contains at least three scenario files called "M1A1", "Marathon2" and "Infinity". For the two later onces exits enchanced texture packs which are used when used the opengl renderer. For more information visit http://source.bungie.org/ . ENVIRONMENT VARIABLES: export CC=cc export CFLAGS='-Ofast -IPA -mips4 -I/usr/nekoware/include -OPT:Olimit=0:roundoff=3 -TARG:platform=IP28:proc=r10000' export CXXFLAGS=$CFLAGS export CPPFLAGS='-I/usr/nekoware/include' export CXX=CC export F77=f77 export CFLAGS='-O3' export LDFLAGS='-L/usr/nekoware/lib -rpath /usr/nekoware/lib:/usr/lib32' export PKG_CONFIG=/usr/nekoware/bin/pkg-config export PKG_CONFIG_PATH='/usr/nekoware/lib/pkgconfig' export PKG_CONFIG_LIBDIR='/usr/nekoware/lib' export LD_LIBRARY_PATH='/usr/nekoware/lib' export LD_LIBRARYN32_PATH='/usr/nekoware/lib' export LD_LIBRARY64_PATH='/usr/nekoware/lib64' export GNOME2_DIR='/usr/nekoware' export GNUMAKE='/usr/nekoware/bin/make' export PATH=/usr/nekoware/bin:$PATH CONFIGURE FLAGS: ./autogen.sh ./configure --enable-opengl --with-sdl-prefix=/usr/nekoware --prefix=/usr/nekoware gmake && gmake install KNOWN DEPENDANCIES: jpeg, png, zlib, SDL_image, SDL, SDL_net ERRORS/MISCELLANEOUS: The binary is replace by a little shell script which is a wrapper to start the different scenaries. All the pathes and filenames from the Sceneriopacks contains whitespaces. This confuses the swpk so all spaces are changed to underscore. Dont forget to made these changes into the *.mml files too PACKAGED BY: Joerg Behrens (behrens@takenet.de) |
[edit] Errors/Miscellaneous
The binary is replace by a little shell script which is a wrapper to start the different scenaries.
All the pathes and filenames from the Sceneriopacks contains whitespaces. This confuses the swpk so all spaces are changed to underscore. Dont forget to made these changes into the *.mml files too
[edit] Older Versions
- None
