Alephone (neko mips4)

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neko_alephone
Packaged by: Joerg Behrens
Internal Version: 1
Download: neko_alephone-cvs.tardist
Current release: 3D / March 11 2005
Use: Unknown
Licence: Unknown
Website: source.bungie.org/


Aleph One is an Open Source 3D first-person shooter game, based on the game Marathon 2 by Bungie Software. It supports, but doesn't require, OpenGL for rendering. Aleph One was originally a Mac-only game, but there is now a cross-platform version based on the Simple DirectMedia Layer (SDL) library, that should in theory run on all systems supported by SDL (Linux, BeOS, Windows, Mac OS, Solaris, IRIX, *BSD, and others). Except for a few minor things, the port is complete and playable.

This package contains at least three scenario files called "M1A1", "Marathon2" and "Infinity". For the two later onces exits enchanced texture packs which are used when used the opengl renderer.

For more information visit http://source.bungie.org/ .

Contents

[edit] Installing the package

Download and install the neko_alephone-3D (version 1) tardist package from the Nekoware repository.

Installation of the precompiled binary package can be achieved using either Software Manager or inst: In the case of inst, all that's required is the command:

~ $ inst -f /path/to/neko_alephone-cvs.tardist
install all
keep *.opt.src
go
quit

You will need "root" privileges to install the software.

A list of all files is installed by this package is available.

[edit] Package Dependencies

The following additional packages are required to run this software correctly:


[edit] Package Incompatibilities

The following packages are marked as incompatible.

  • No incompatibilities.

[edit] Package Layout

Default indicates whether the subsystem will be installed if "install standard" (or similar) is used. Order is used if any given subsystem must be installed before others.

Name Size [Kbytes] Default Order Description
neko_alephone.sw.eoe 3,623 Yes 9999 execution only env
neko_alephone.opt.relnotes 2 No 9999 release notes
neko_alephone.opt.src 19,229 No 9999 original source code
neko_alephone.opt.dist 62 No 9999 distribution files
neko_alephone.opt.patches 7 No 9999 source code patches
neko_alephone.scenarios.m1a1 69,763 Yes 9999 alephone scenario m1a1 datafile
neko_alephone.scenarios.marathon2 60,762 Yes 9999 alephone scenario marathon2 datafile
neko_alephone.scenarios.infinity 72,968 Yes 9999 alpehone scenario inifity datafile


[edit] Compiling

As for the majority of Nekoware packages, the 7.4.x release of SGI's MIPSpro Compiler suite has been used to build this package.


[edit] Environment

export CC=cc
export CFLAGS='-Ofast -IPA -mips4 -I/usr/nekoware/include -OPT:Olimit=0:roundoff=3  -TARG:platform=IP28:proc=r10000'
export CXXFLAGS=$CFLAGS
export CPPFLAGS='-I/usr/nekoware/include'
export CXX=CC
export F77=f77
export CFLAGS='-O3'
export LDFLAGS='-L/usr/nekoware/lib -rpath /usr/nekoware/lib:/usr/lib32'
export PKG_CONFIG=/usr/nekoware/bin/pkg-config
export PKG_CONFIG_PATH='/usr/nekoware/lib/pkgconfig'
export PKG_CONFIG_LIBDIR='/usr/nekoware/lib'
export LD_LIBRARY_PATH='/usr/nekoware/lib'
export LD_LIBRARYN32_PATH='/usr/nekoware/lib'
export LD_LIBRARY64_PATH='/usr/nekoware/lib64'
export GNOME2_DIR='/usr/nekoware'
export GNUMAKE='/usr/nekoware/bin/make'
export PATH=/usr/nekoware/bin:$PATH


[edit] Patches

You may need to apply the following patches: alephone-cvs_irix.patch


[edit] Configure

./autogen.sh
./configure --enable-opengl --with-sdl-prefix=/usr/nekoware --prefix=/usr/nekoware
gmake && gmake install


[edit] Release Notes

Click on the "show" link to expand the contents of the package's 'relnotes' file.


[edit] Errors/Miscellaneous

The binary is replace by a little shell script which is a wrapper to start the different scenaries.

All the pathes and filenames from the Sceneriopacks contains whitespaces. This confuses the swpk so all spaces are changed to underscore. Dont forget to made these changes into the *.mml files too


[edit] Older Versions

  • None

[edit] External Links

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